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Xtreme Indoor Karting 12 Hour Endurance Race
Racing NewsMay 1st 2010

Section 1: Requirements and Schedules


1.01 Age
All drivers must be at least 18 years old and have an Xtreme Race License or Xtreme Membership card. No drivers under 18 will be admitted to race.

1.02 Weight
All Drivers Must be at least 200 lbs to participate in the race.
Drivers may bring in their own weight. Weight vests, ankle weights, weight belts, and seat inserts will be accepted. We will not provide weight for your drivers and you will be disqualified if your driver does not meet the weight before and after the race.

1.04 Number of Drivers
Two (2) to six (6) drivers are required to race. There will be 5 required pit stops whether you change drivers or not.

1.03 Other
Drivers are not allowed to leave Xtreme during the race!


1.11 Race Night Schedule March 6th
10:00 PM: Driver Check-In
11:00 PM: Last Practice Session
11:15 PM: Drivers Meeting in the Daytona Room
11:45 PM: Qualifying Starts
12:00 AM: Start of Race
12:00 PM: Checkered Flag
12:15 PM: March 7th Awards Ceremony in the Finish Line Bar
*The schedule will be held to as closely as possible to ensure that the race starts at Midnight and Ends at Noon the following day. Please be here early to check-in.

Section 2: Championship Formats and Procedures

200 lb minimum weight
The minimum weight will be set at 200lbs. If a driver does not meet the minimum weight they will be required to supply their own weight. All Drivers will be weighed before they get into the karts and after they get out of the karts. If they do not meet the minimum weight, 5 laps will be deducted for every 5 lbs they are short. Minimum 5 lap deduction.

2.1 Race Format Specifics

2.11 Qualifying
Teams will have a team leader that will pick a kart during the drivers meeting for qualifying. This is the kart for the entire race unless there is a mechanical malfunction with the current kart.

2.12 Feature Races
The race will start at Midnight and run for 12 hours or 1400 laps, whichever comes first. The first driver to complete 1400 laps will end the race.

2.13 Kart Selection
Kart selection will be done by random draw out of a helmet in the drivers meeting. Every kart will be prepped that day for the event that night.

2.14 Weight
Every driver will be weighed when they check in. Every driver will also be weighed every time they get into the kart and out of the kart.

2.2 Race Starts
Starts will be in a single file rolling start format, with no passing until after crossing the start/finish line.

2.21 Pace Laps
Drivers are required to stay close together with only a minimal gap (half a kart length) between each other, and stay in a single file row heading to the green. Do not start any pass attempts until after passing the start/finish line.

2.22 Restarts/Red Flag
Restarts will be in the same format of the regular race start, with drivers unable to pass until after passing the start/finish line. Grid will be set by the Race Director, basing the positions via last completed lap. Passes made on the red flag lap will be allowed, if completed prior to
red flag.

2.3 Pit Stops & Mechanical Stops

Five (5) Mandatory Pit Stops are required during the race. You do not have to change drivers but you do have to get out of the kart, have both feet touching the ground with your hands not touching the go-kart, before getting back into the kart. You can strategize these in any way to best fit your team. But we will make sure everyone follows the in-out rule if they are not switching drivers. Everyone will have to change drivers or stop in a specified area.
Five (5) Mandatory Mechanical Stops during the race. We will notify you when to pull to the back gate to get fuel and safety checks. These stops will take from 3-5 Minutes and everyone will have the same amount of time for each stop during the race.

Section 3: Flags

3.1 Flag Signals
Green: Start of the race. Used during starts and restarts.
White: One lap remaining.
Checkered: End of race. Drivers need to slow down and enter pits after a single cool down lap.
Crossed Checkered & White: Signals the halfway point of race.
Yellow: Caution flag used for local incidents only. Drivers need to be aware of incident, and not pass other drivers. It does not mean that drivers need to slow down, but must be careful when passing incident.
Blue w/ Yellow stripe: A standing blue will warn the driver that faster traffic is approaching behind; moving over is not yet required. A waiving blue w/ yellow stripe flag signals that a driver is now required to move over and let the faster traffic by. This will only be given to 1st, 2nd, & 3rd place drivers to pass.
Red: Used to stop the race either for a significant incident, or a kart breakage. Drivers are to come to an immediate, yet safe stop. There is no passing during a Red Flag. The Race Director will re-grid the race, and will prepare everyone for the re-start.
Pointed Black: Only given at the start/finish, and may be accompanied with a sign informing the driver of the infraction. Warning only.
Black: A waiving black will be given to a driver being penalized and a lap will be deducted.

3.2 Flags in final 2 laps
In the final two laps only the white and checkered flags will be given at the start/finish line. Blue flags will still be given around the circuit for slower traffic. Any offenses that would normally be penalized during the final two (2) laps will be dealt with after the race, either with position docking, or time adding to a drivers finish.

Section 4: Driver Etiquette and Penalties

4.1 Driver Etiquette
Clean racing is the name of the game. Intentional contact and/or on track retaliation, for any reason whatsoever, will not be tolerated, and may result in immediate disqualification. Excessive hard bumps, squeezing off, and bump passing/push passing will be penalized. Checker boarding (weaving back and forth), and reactionary defensive lines (defending more than one line) are all not allowed, and will also be penalized. This will be enforced strictly. Remember to be sportsmanlike both on and off the track.
Weíre all here to have some friendly competition and fun, so letís not lose sight of the main goal. If a driverís friends or family are present, they must also conduct themselves in an orderly fashion. Drivers may be penalized for disorderly conduct whether by themselves or their party. This includes unsportsmanlike acts such as inappropriate hand gestures.

4.2 Passing
To make a legal pass, your front bumper needs to be next to the other driver at least halfway so that they can see you, and you must make minimal contact during the attempt. Diving in late and forcing a pass, even with minimal contact, may be reason for a penalty, if deemed unsafe. If you are passing or being passed, give the other driver room so as to not squeeze them off, either into an apex or wall at the exit of the corner. This does not mean that you need to give up the position. Always be aware of your surroundings, and what other drivers are doing around you. If you are letting drivers pass, make sure to do so in a way that does not cause further incidents.
If the attempt is deemed illegal, the black flag will be issued and you will be deducted a lap.

4.21 Contact during passes
Some side to side contact is allowed, provided it is not severe. Any contact that visibly changes another driverís line mid-corner will be deemed excessive. This will be interpreted and enforced by all track officials. Remember, while side-to-side contact will be legal, getting the driver sideways, or squeezing them off will be penalized.
Any passes that stem from front to back bumper contact will be illegal. A bump pass is a bump pass, whether you meant to or not. Never capitalize on contact, even if it is unintentional, or is from a chain reaction.

4.22 Defending Position
A defensive line is legal, but only one move will be allowed. If a driver makes 2 or more moves to defend his position, we will point the black flag. If the action is continued you will be black flagged and a lap will be deducted.

4.3 Penalties
The following penalties will be given either during or after the race to promote clean racing and good sportsmanship. The rules and penalties are in place to protect the drivers and the karts.

4.31 In Race Penalties
Incident- bump pass, push pass, pinch-off, excessive contact during pass
Penalty- waiving black (deduct 1 lap)
Incident- contact that makes driver lose significant positions or time, ignoring blue flags, excessive contact during race, repeats blocking
Penalty- waiving black (deduct 1 lap)
Incident- blocking, illegal defensive move
Penalty- a single warning (rolled black), black flag (deduct 1 lap)
Incident- on track retaliation
Penalty- waiving black (Which could result in disqualification and removal from race)
Incident- Unsafe driving such as excessive sliding or spinning out
Penalty- Varies, but may result in removal from race (waiving black)

4.32 Post Race Penalties
Incident- bump pass, push pass, pinch-off, excessive contact during pass (in last 2 laps)
Penalty- Varies (Loss in position and/or time)
Incident- contact that makes driver lose significant positions or time, ignoring blue flags, excessive contact during race, repeated blocking (in last 2 laps)
Penalty- Varies (Loss in position and/or time)

4.33 Preventing Penalties
It is still up to each driver to let the other driver back by if they suspect there has been too much contact (within a lap of the pass). Let bys should be done in a way that doesnít cause further incidents, and an obvious signal, such as a point-by, should be given to the driver behind them to do so.
Do not take advantage of another driversí good sportsmanship. If two drivers in front are driving recklessly and an opening appears, take the opportunity. However, if contact is made and one driver attempts to let the other by, do not take advantage of the situation. A driver may not gain position via someone elseís let by.

Section 5: Cost

5.1 Included in Price
Each Driver will get an Xtreme T-shirt and other items.
Access to the Racer Snooze Room in the Indy 500 Room that overlooks the track. Also access to the Racer VIP Lounge in the Daytona Room which will have complementary refreshments.
12 Hours of continuous racing!

5.2 Cost
$1500 Must be pre-registered with a 50% deposit by Apri 24th, 2010.
All teams must be paid in full by April 24th 2010.
Accepting 14 Ė 18 Teams, Spots are limited so sign up today!

5.21 Extras
Private Rooms for Rent: First Come First Serve, get yours now.
Mini Indy Room: $250 for the Night
Speed Racer Room: $250 for the Night
Talladega Room: $400 for the Night

Section 6: Prizes
Prizes Awarded

1st Place Team: Trophy + $2,000 CASH!
2nd Place Team: Trophy + $1,000 CASH!
3rd Place Team: Trophy + $300 CASH!

Please contact Tonia at or Stephanie at for more information on booking, rules, or sponsorship opportunities.
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